HUD scaling 0.85
SafeMakes HUD compact to free screen space.
Command
hud_scaling 0.85
Pick a HUD color by name, see the matching command, and copy cl_hud_color ready for console or autoexec.
Official servers can block automation that combines movement or attack actions on one input. This tool uses one-action binds, separate local practice, and safe client-side settings.
20 command(s) found
Makes HUD compact to free screen space.
Command
hud_scaling 0.85
Middle value balancing readability and space.
Command
hud_scaling 0.95
Restores default interface scale.
Command
hud_scaling 1
Switches HUD palette using client-side numeric value.
Command
cl_hud_color 0
Switches HUD palette using client-side numeric value.
Command
cl_hud_color 1
Switches HUD palette using client-side numeric value.
Command
cl_hud_color 2
Switches HUD palette using client-side numeric value.
Command
cl_hud_color 3
Switches HUD palette using client-side numeric value.
Command
cl_hud_color 4
Switches HUD palette using client-side numeric value.
Command
cl_hud_color 5
Switches HUD palette using client-side numeric value.
Command
cl_hud_color 6
Switches HUD palette using client-side numeric value.
Command
cl_hud_color 7
Switches HUD palette using client-side numeric value.
Command
cl_hud_color 8
Switches HUD palette using client-side numeric value.
Command
cl_hud_color 9
Switches HUD palette using client-side numeric value.
Command
cl_hud_color 10
Displays current weapons and utility on HUD.
Command
cl_showloadout 1
Reduces HUD clutter for minimal interface.
Command
cl_showloadout 0
Useful for recording and visual analysis sessions.
Command
cl_draw_only_deathnotices 1
Restores full interface information.
Command
cl_draw_only_deathnotices 0
Uses an alive-player count instead of avatars for a quicker scoreboard read.
Command
cl_hud_playercount_showcount 1
Shows teammate identification and equipment for quicker retake and drop decisions.
Command
cl_teamid_overhead_mode 2
Radar-focused preset for fast spacing reads and decision-making in official matches.
cl_radar_always_centered 0 cl_radar_rotate 0 cl_radar_scale 0.5 cl_hud_radar_scale 1.2 cl_radar_icon_scale_min 1 cl_radar_square_with_scoreboard 1 cl_teammate_colors_show 1
Clean viewmodel baseline focused on visibility while keeping essential weapon feedback.
viewmodel_fov 68 viewmodel_offset_x 2.5 viewmodel_offset_y 1 viewmodel_offset_z -1.5 viewmodel_presetpos 3
Preset to tune FPS caps and basic telemetry without promising fixed performance gains.
fps_max 0 fps_max_ui 120 cl_showfps 1 cq_netgraph 1 cl_hud_telemetry_frametime_show 1 cl_hud_telemetry_ping_show 1 cl_hud_telemetry_net_misdelivery_show 1 r_show_build_info 0
One-action shortcuts for ping, clutch mode, hand switching, and utility. Change keys before copying so you do not overwrite your layout.
bind "mouse3" "player_ping" bind "mouse5" "clutch_mode_toggle" bind "h" "switchhands" bind "z" "slot6" bind "x" "slot7" bind "c" "slot8" bind "v" "slot10"
This tool maps cl_hud_color values to friendly names: default, white, light blue, blue, purple, red, orange, yellow, green, aqua, and pink.
If value behavior changes after updates, we flag it for validation before you lock it into autoexec.
Best color depends on map contrast and monitor brightness. Test on bright and dark maps before locking your setup.
HUD color commands are client-side and generally safe for competitive play, with no gameplay automation.
Enable Developer Console in settings and use your configured key during practice or matches.
Only common client-side commands. Local sv_cheats training commands should stay out of competitive config.
Use cl_hud_color with your desired color value and store it in autoexec for consistency.
Helpful links to continue similar tasks without starting over.
Shortcuts to common tasks using the same complete workflow.
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